#include "../lvgl/lvgl.h"

#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN
#endif

#ifndef LV_ATTRIBUTE_IMG_UI_IMG_SETTING_PNG
#define LV_ATTRIBUTE_IMG_UI_IMG_SETTING_PNG
#endif

extern uint8_t frambuffer[240*283*2];
const lv_img_dsc_t ui_img_setting_png = {
  .header.always_zero = 0,
  .header.w = 100,
  .header.h = 100,
  .data_size = 10000 * LV_COLOR_SIZE / 8,
  .header.cf = LV_IMG_CF_TRUE_COLOR,
  .data = &frambuffer[4]//ui_img_setting_png_map,
};
